Building a UI component framework in AS3
These posts look at the base functionality required for an AS3 Flash component.
Part 1: Planning
Part 2: Events and Inheritance
Part 3: Garbage Management
Part 4: Suspend and resume
Part 5: Deferred rendering
Part 6: The Finished BaseComponent Class
see also: Choosing an AS3 Component Framework
see also: Inside the Bit-101 Components

Inside the AS3 Date Class
Part 1: The Basics
Part 2: Timezones and Daylight Saving Time
Part 3: The Constructor
Part 4: Properties and Methods
see also: Computing the Date of Easter in AS3

Choosing an open source licence
Part 1 , Part 2

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